12:03 pm, September 5, 2014
8,669
[KTERA] required material for enchanting vm4 from +12 to +15
Only VM4 pve and pvp are eligible for awakening at the moment.
To awaken the item to be able to be enchanted from +12 to +15 you require 6th grade enchanting stone x2000, materwork alkahest 2000. You need to bring it to the blacksmith in habere, 100% success rate.
To enchant, you need:
weapon - 6th grade enchanting stone x200, masterwork alkahest x200
armor - 6th grade enchanting stone x180, masterwork alkahest x180
glove - 6th grade enchanting stone x150, masterwork alkahest x150
shoes - 6th grade enchanting stone x150, masterwork alkahest x150
and that is for 'each' enchant attempt.
enchant success rate is quite high, however if you fail anywhere the item will return to +12(awaken state)
Also, ktera tera shop started selling 6th grade enchanting stone box(up to 1000 from each box). Combined with masterwork alkahest box which was always on sale, it means you can get all the enchanting material with real money(and what BHS want you to do)
basically enchanting stones are fodders, they changed enchanting system to use enchanting stones than fodders. You get enchanting stones back from enchanted items when extracted. However, it does not count enchanting stones used for awakening, and failed enchanting.
When item is +15 you can make it tradeable once using liberation scroll. It has extra effect on weapon, existing stats does not get stronger but you can get extra attack/def/impact/balance modifier from 3 more enchant. Especially, those modifier you get from each enchant from +13,+14 and +15 is double than what you get from +1~+12. So modifier value wise, +15 item is equivalent to +18.
To awaken the item to be able to be enchanted from +12 to +15 you require 6th grade enchanting stone x2000, materwork alkahest 2000. You need to bring it to the blacksmith in habere, 100% success rate.
To enchant, you need:
weapon - 6th grade enchanting stone x200, masterwork alkahest x200
armor - 6th grade enchanting stone x180, masterwork alkahest x180
glove - 6th grade enchanting stone x150, masterwork alkahest x150
shoes - 6th grade enchanting stone x150, masterwork alkahest x150
and that is for 'each' enchant attempt.
enchant success rate is quite high, however if you fail anywhere the item will return to +12(awaken state)
Also, ktera tera shop started selling 6th grade enchanting stone box(up to 1000 from each box). Combined with masterwork alkahest box which was always on sale, it means you can get all the enchanting material with real money(and what BHS want you to do)
basically enchanting stones are fodders, they changed enchanting system to use enchanting stones than fodders. You get enchanting stones back from enchanted items when extracted. However, it does not count enchanting stones used for awakening, and failed enchanting.
When item is +15 you can make it tradeable once using liberation scroll. It has extra effect on weapon, existing stats does not get stronger but you can get extra attack/def/impact/balance modifier from 3 more enchant. Especially, those modifier you get from each enchant from +13,+14 and +15 is double than what you get from +1~+12. So modifier value wise, +15 item is equivalent to +18.
References
Guest 3:16 am, July 17, 2015 0
i had the enchanting stone but the rest is going to take a while
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